Role:

3D Environment Artist

3D Environment Artist

Core Loop is looking for highly motivated people to be part of a small, remote team looking to create the next generation of MMO games. We’re looking for others who appreciate a fast-paced environment, can help out wherever possible and enjoy a flat, no-nonsense company structure. If this sounds like fun, we’d love to hear from you!

Role Overview:

We are looking for an experienced 3D environment artist to help build an unannounced massively multiplayer cross-platform title. This is a remote position.

Responsibilities:

  • Model and texture 3D models for a terrain-based world including buildings, trees, ruins, mountains, rocks, dungeon entrances, etc.

  • Create terrain textures

  • Create PBR assets that need to be retopologized to a lower poly count

  • Work with Art Director and game design to create high quality assets

  • Iterate on feedback given by Art Director at all stages of development

Requirements:

  • 5+ years of experience in high quality environment modeling

  • Created 3D environments for a shipped game

  • Expert knowledge of Zbrush, Maya and Substance

  • Experience with Unity

Nice-to-haves:

  • Experience with working on topdown games like a MOBA or RTS

  • Experience creating terrain-based game levels



All qualified applicants will receive consideration for employment. We are an equal opportunity employer committed to diversity in the workplace. We welcome people of different backgrounds and experiences to ensure a diverse and inclusive workplace.